View Poll Results: Which should be Nerf on assiassins? (multi choice) (choose all u like)
Cool down on Mortal Wound: Increase 22 44.90%
Increase stimina use for Mortal Wound: 24 48.98%
Remove: how it stuns the players 28 57.14%
Shorten range: From red lighting to white lighting range 12 24.49%
I have ideas: look in the comments. 1 2.04%
No, its good 15 30.61%
Multiple Choice Poll. Voters: 49. You may not vote on this poll

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Old 2013-11-09, 04:58 PM   #21
Tuni
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Quote:
Originally Posted by hyoiu View Post
O TQ look!

This is the result from all players who's don't like the implementation of assassins.
So don't ignore it.
I not going to give up this and bring it up agains.
if u havent know that in chinese CO, assassins atk been reduced 40pct

and there will be reducing on international co too someday when TQ have got enough money from the assassin players and make new thing to others to kick those assassins and ppl change the class again and more money for tq
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Last edited by tuani90; 2013-11-09 at 05:00 PM..
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Old 2013-11-09, 07:07 PM   #22
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Does this mean new class implementation will be worse than assassins for TQ to make money before changes bring it up.

What about new class with 0.05 stamina so pl go this class and make more money some sort like that?
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I hated botters
1: REMOVE STUN CAUSE BY AN ASSASSINS.
2: REDUCE RIDICULUOS DAMAGE FROM ASSASSINS FROM 500% TO 280 %.3: INCREASE THE STAMINA MORTAL WOUND TO 30.
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Old 2013-11-10, 03:53 AM   #23
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Quote:
Originally Posted by hyoiu View Post
Does this mean new class implementation will be worse than assassins for TQ to make money before changes bring it up.

What about new class with 0.05 stamina so pl go this class and make more money some sort like that?
they arent gonna implement new class, there will be update to other classes

shh :X
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Old 2013-11-13, 05:00 AM   #24
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Quote:
Originally Posted by Tuni View Post
if u havent know that in chinese CO, assassins atk been reduced 40pct

and there will be reducing on international co too someday when TQ have got enough money from the assassin players and make new thing to others to kick those assassins and ppl change the class again and more money for tq
Best aswer so far !!
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Old 2013-11-14, 12:13 AM   #25
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Quote:
Originally Posted by Tuni View Post
if u havent know that in chinese CO, assassins atk been reduced 40pct

and there will be reducing on international co too someday when TQ have got enough money from the assassin players and make new thing to others to kick those assassins and ppl change the class again and more money for tq
lol thats a bad business model, people like stability, especially when they`re paying for it.

And assassins will still be annoying, Im starting to think they made them to counter speeders...instead of just removing the speedhacks.

They shouldve rather made them shoot like this guy:
http://www.youtube.com/watch?v=j_7108tWGUg
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Old 2013-11-14, 01:27 AM   #26
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Whos going to do the job without money huh?
Yes is about money only!
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+7 boot p1 -7 254hp
+7 Neck -7 224hp
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Jadehare -1(rabbit mount)

Countess
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I hated botters
1: REMOVE STUN CAUSE BY AN ASSASSINS.
2: REDUCE RIDICULUOS DAMAGE FROM ASSASSINS FROM 500% TO 280 %.3: INCREASE THE STAMINA MORTAL WOUND TO 30.
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Old 2013-11-16, 10:43 AM   #27
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In my humble opinion everyone should be hard to kill. The one shot kill should not be achievable by anyone of any class. Back in the day the city guards were able to be one shot kill by some uber players and CO made them tougher to kill.


The way I see it is if your being attacked you should have the option to run or fight. Battles should be longer and require more skill and strategy. This will solve 90% of your issues with power % and all the people crying here. The crying is only for the fact that they don't even get a chance to react when a battle begins as it nearly ends as quickly as it begins

Friends can gang up on uber players and battle it out longer than 1 shot kills. Ninjas toxic fog should not be a reduction by percentage but a steady rate for longer time. As it should be strategies being played out over a battle.



players should either have more health or an additional bar like stamina that helps reduce the rate of health loss so an uber player can get tired.

This will make things more interesting on the guild wars and out in the wild


How many of you actually remember the battles you engage in? I assume you only remember the guy who killed you and thats it.

Last edited by GynoCol; 2013-11-16 at 10:51 AM..
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Old 2013-11-16, 10:47 AM   #28
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Quote:
Originally Posted by hyoiu View Post
Whos going to do the job without money huh?
Yes is about money only!
To the player it's about the fun and game play.
To the CO executives its about the earnings
To the Devs its about the ease of implementation of the changes.
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Old 2013-11-16, 11:24 AM   #29
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I don't know what you think.
I know this assassins is ridiculous and I will opt yes I will knock this TQ stupid brainless head just to get the job done.

you suggested so much.........
Our request changes assassins damage reduction?
Do the F***ing job.
__________________
+7 Earring p3 -7 234hp
+7 Ring p3 -7 255hp
+7 boot p1 -7 254hp
+7 Neck -7 224hp
+12 wand -7 152hp
+12 ninja vest p6 -7 251hp
+12 Steed (pink)
+7 Fan -1
+7 Tower -1
+7 Crop -1
Jadehare -1(rabbit mount)

Countess
Server-Venus & Mars
Character:hyoiu

I hated botters
1: REMOVE STUN CAUSE BY AN ASSASSINS.
2: REDUCE RIDICULUOS DAMAGE FROM ASSASSINS FROM 500% TO 280 %.3: INCREASE THE STAMINA MORTAL WOUND TO 30.
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Old 2013-11-22, 07:15 PM   #30
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Quote:
Originally Posted by User367322745 View Post
In my humble opinion everyone should be hard to kill. The one shot kill should not be achievable by anyone of any class. Back in the day the city guards were able to be one shot kill by some uber players and CO made them tougher to kill.


The way I see it is if your being attacked you should have the option to run or fight. Battles should be longer and require more skill and strategy. This will solve 90% of your issues with power % and all the people crying here. The crying is only for the fact that they don't even get a chance to react when a battle begins as it nearly ends as quickly as it begins

Friends can gang up on uber players and battle it out longer than 1 shot kills. Ninjas toxic fog should not be a reduction by percentage but a steady rate for longer time. As it should be strategies being played out over a battle.



players should either have more health or an additional bar like stamina that helps reduce the rate of health loss so an uber player can get tired.

This will make things more interesting on the guild wars and out in the wild


How many of you actually remember the battles you engage in? I assume you only remember the guy who killed you and thats it.
That sounds potexpensive.
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