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View Poll Results: Double warrior defense for balance? | |||
Yes |
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38 | 50.67% |
No |
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37 | 49.33% |
Voters: 75. You may not vote on this poll |
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#1 |
Full Member
Join Date: 2011-03-10
Location: In pre-med school, WV
Posts: 443
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![]() Warriors are supposed to be the def class, yet we have no more def than anyone else.
Double the def on warrior equipment to make our description accurate
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©~Kaiichi 124-130-138 Pure Warrior Currently #1 Warrior on Titan/Unicorn Sup +12 -3 SDG/SDG Headband Sup +7 -3 SDG/SDG Neck Sup +12 -3 SDG/SDG Poleaxe Sup +8 -3 SDG/SDG Armor Sup +9 -3 SDG/SDG Shield Sup +7 -3 SDG/SDG Ring Sup +7 -3 SDG/SDG Boots Sup +7 -1 STG/STG Fan Sup +7 -1 SGG/SGG Tower +7 Steed Thunder Tiger -1 Tae Kwon Do -1 Miraculous Gourd ~Kai~ - 132 Pure Archer ~Kaiichi~ - 134 Monk-War-Tro Ichigo - 130 Pure Ninja |
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#2 |
Junior Member
Join Date: 2011-03-31
Posts: 58
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![]() voted yes, but i dont know that double is appropriate. wars still tank the shit out of most hits.
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We are the masters of every word we know, until such a time as we utter them, at which point we become their slave. |
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#3 |
Veteran Member
Join Date: 2011-03-13
Location: Wales, United Kingdom
Posts: 2,446
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![]() The problem i see is that STG gear adds far too much defence for what it is. but yes, i think war's should get maybe 30% more defence, double their current defence is a bit steep.
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||||| Name: ~Ma††~ Class: Wat – War – Tro Level: 130-130-140 ||||| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| How to change your nickname My Suggestions: Conquer 3.0 No switching teams in Team PK Guild Honorary Positions Tweak |
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#4 |
Veteran Member
Join Date: 2011-03-10
Location: New York.
Posts: 1,627
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![]() I honestly think its fine as is. Warrs get XP shield, which is 3x defense for 2 minutes out of 5. As well as massive amounts of block, though Shield Block does take up 50 stamina. Should be more towards 30 or so.
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Khev Dreams - Honor/Justice 131-132-140 Water-Warrior-Trojan Fixed: Phoenix, Celestial, Seizer , and Penetration. Fixed Proficiencies: Club, Blade, Dagger, Scepter, Sword, Hook, Axe, Whip, Hammer. A skill is only as good as the person using it. The above statement in TQ games is False. |
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#5 |
Veteran Member
Join Date: 2011-03-13
Location: Wales, United Kingdom
Posts: 2,446
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![]() yeah, but, basic defence wise, monks still have more? and they are wearing frocks. makes no sense?
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||||| Name: ~Ma††~ Class: Wat – War – Tro Level: 130-130-140 ||||| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| How to change your nickname My Suggestions: Conquer 3.0 No switching teams in Team PK Guild Honorary Positions Tweak |
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#6 |
Veteran Member
Join Date: 2011-03-10
Location: New York.
Posts: 1,627
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![]() Well, without the shield. If you just account for the armor, its probably more cause of their headgear. Unless they have more even with the warrs shield. If thats the case, then thats just ridiculous.
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Khev Dreams - Honor/Justice 131-132-140 Water-Warrior-Trojan Fixed: Phoenix, Celestial, Seizer , and Penetration. Fixed Proficiencies: Club, Blade, Dagger, Scepter, Sword, Hook, Axe, Whip, Hammer. A skill is only as good as the person using it. The above statement in TQ games is False. |
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#7 |
Veteran Member
Join Date: 2011-03-13
Location: Wales, United Kingdom
Posts: 2,446
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![]() Monks have more defence than a warrior, even with a shield equipped!
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||||| Name: ~Ma††~ Class: Wat – War – Tro Level: 130-130-140 ||||| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| How to change your nickname My Suggestions: Conquer 3.0 No switching teams in Team PK Guild Honorary Positions Tweak |
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#8 | |
Senior Member
Join Date: 2011-03-11
Location: Finland
Posts: 574
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![]() Quote:
since if there is someone that spook u... ull lose all stam and need to w8 for 50 stam to get block? damn thats alot of w8ing time
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Signature last update 12th Jul. 2013 ------------------------------- Element - Dark (moved from Turquoise) ======================= (2RB Warrior-Warrior-Warrior) (lvl 140) Playing on this acc more nowadays (2RB Water-Warrior-Trojan) (lvl 140) Gem World - Turquoise/Diamond ======================= (2RB Warrior-Warrior-Warrior) (lvl 131) Going to be pure water |
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#9 |
Junior Member
Join Date: 2011-03-16
Posts: 35
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![]() i think a pure warrior's reflect should be bumped to 3k max or about dbl wht it is now or allow them to reflect 50pct of the dmg that could be done i think something needs to help the warrior out its a dying class
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#10 |
Senior Member
Join Date: 2011-03-18
Location: Deus Ex Machina
Posts: 559
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![]() I've already expressed my opinion on the whole "Warriors shouldn't have double defense, the other classes just need to be nerfed" topic... But as for the whole monk argument between Matt and WarDandan....
You are both wrong, VERY wrong. The following statements are true: A monks defense has nothing to do with its beads. A monks defense is 100% reliant on its BP. If a monk is higher BP than you, you will be lucky to hit 2k. If a monk is lower BP than you, you will do full damage. You both need to do your research on the game before you argue something like that. Monks made breakthrough 1000x more common for people to use, because you can't do full damage otherwise. I've seen full +12 fires throwing on breakthrough on their bracelet just so they can hit full damage against monks. Which is STILL only 2k(assuming their penetration is 46%) And lastly, don't even try to argue with me, I will reincarnate if I have to just to prove it. I have done literally every possible rebirth path thanks to reincarnation, I know what I'm talking about. |
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