View Poll Results: Do you think the Hercules should be nerfed?
Yes, definitely it should be nerf'ed. 204 63.95%
No, it's fine. 102 31.97%
Yes, but I have something else to say(leave your posts in this thread) 13 4.08%
Voters: 319. You may not vote on this poll

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Old 2011-03-22, 01:10 AM   #11
Amethyst51
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I myself am a trojan and believe it should be nerfed it hits way to hard and has to big of a range.
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Old 2011-03-22, 02:11 AM   #12
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herc should be nerfed back to its orignal 40%. the only people that should be 1 hitting my 309 monk with herc are full +12s, not the noobs with 310 bp with absolutely no fb skill at all.
At the same time, playing a monk, wwk should also be nerfed to something comparable to herc's 40%. It would be nice if it could be coded so that both herc and wwk both hit monsters for the amount they do now, but hit players much lower. dropping wwk down to 40% is going to make it nearly impossible to get 32 beads in oblivion at high levels.
But honestly, no AOE should 1 hit anyone within 20 bp of the person using it. both aoe's are overpowered and need to be nerfed
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Old 2011-03-22, 02:14 AM   #13
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question.... are the yes but with other suggestion votes included with the yes votes :P would h8 to wind up with a split vote like they did on the official poll. as im sure we all have our own personal ideas
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Old 2011-03-22, 02:29 AM   #14
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Quote:
Originally Posted by theory View Post
herc should be nerfed back to its orignal 40%. the only people that should be 1 hitting my 309 monk with herc are full +12s, not the noobs with 310 bp with absolutely no fb skill at all.
At the same time, playing a monk, wwk should also be nerfed to something comparable to herc's 40%. It would be nice if it could be coded so that both herc and wwk both hit monsters for the amount they do now, but hit players much lower. dropping wwk down to 40% is going to make it nearly impossible to get 32 beads in oblivion at high levels.
But honestly, no AOE should 1 hit anyone within 20 bp of the person using it. both aoe's are overpowered and need to be nerfed
yeah i agree herc shouldnt 1 hit anyone decently geared, although 40 pct is too much of a decrease it would render the skill useless again
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Old 2011-03-22, 03:07 AM   #15
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50? 60? Perhaps is better?
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Old 2011-03-22, 04:48 AM   #16
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Since Herc is an aoe skill I feel the range should stay but damage significantly reduced. I also feel WWK should be reduced by the same proportions.
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Old 2011-03-22, 10:57 AM   #17
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i am using +12 war gears, supposedly defence class and is till get 1 herced by tro's. not too mention the damage they can deal on xp shield when they are stigged and breaktrough gets triggered.

and whats the fun in every trojan onehits anotehr trojan no matter who has the higher bp because of the high attack on herc stig and bt
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Old 2011-03-22, 11:23 AM   #18
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if we're going to talk about nerfing anything then it should be the monk,
im on the elements fire server and most players are now going monk due to there extreme attack and defence with whirl kick as well its pritty much a class of its own,

archers cant fly and hit it whirl kick and palm hit them,
ninja's cant fog them they just remove the fog, (yes i know you can avoid fog with sub class)
trojans just get stunned until there killed,
waters and fires hit next to nothing on them.
and even wars with there high defence dont stand much of a chance if the BP is even.

however i do agree hurc is maybe a bit strong but they changed it for a reason, all classes have a strong and weak point other than the monk that at this point seems to have no weakness.

well that was my say good luck sorting this out haha its been going on for a while now.
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Old 2011-03-22, 12:39 PM   #19
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This new range is dumb old range was fine, and old damage was to little so make it 70 pct

70 pct damage and 4 spaces of range.
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Old 2011-03-22, 03:21 PM   #20
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Old range and lower dmg is the best bet I've heard so far (:
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