View Poll Results: Would you like Pirates to shake up the landscape of the world of Conquer?
Yes, I'm in proponent of what's coming. And it's cool! 8 29.63%
No, this doesn't fit into the scene of ancient China, it wasn't supposed to be like this. 19 70.37%
Voters: 27. You may not vote on this poll

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Old 2011-09-01, 11:57 PM   #1
Mephisto
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Default Here they come..Pirates.



The regular forum has a thread concerning the new class Pirate, which is gonna hit the world of Conquer by the end of this year.

Are you in proponent of it or you wouldn't like it to come?
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Old 2011-09-01, 11:59 PM   #2
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Well, everybody has what s/he wants to say about the new class.

After attending so many meetings, I've come to realisation that the Pirate wouldn't be too bad of a new power to fit into this darker world of Conquer, and everyone can chase him down.
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Old 2011-09-02, 06:06 AM   #3
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PLEASE don't make them OP'd.

That is all.
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Old 2011-09-02, 08:33 AM   #4
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if i were you guys, id fix herc right before releasing pirate cause that way no matter how OP and balance destroying it is it wont be worst then what was just fixed
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Old 2011-09-02, 08:41 AM   #5
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Quote:
Originally Posted by Mephisto View Post
Well, everybody has what s/he wants to say about the new class.

After attending so many meetings, I've come to realisation that the Pirate wouldn't be too bad of a new power to fit into this darker world of Conquer, and everyone can chase him down.
Can you give us a detailed outline on what the skills will be like, weapon stats, armour stats, what are their strengths, what are their weaknesses.

Will their be new maps to go a long with the "invasion" as the only map semi suitable atm would be BI and that's more marshland than open water meets land.
My thoughts would be to have a new port based city, and the pirates could bring new "exotic" items from far away lands, like new arrows for archers to be slightly stronger, new garments, new dyes for dragonsouls, etc.
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Name: ~Ma††~ Class: Wat – War – Tro Level: 130-130-140 |||||
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How to change your nickname

My Suggestions:
Conquer 3.0
No switching teams in Team PK
Guild Honorary Positions Tweak
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Old 2011-09-02, 10:41 AM   #6
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They don't fit into the whole game scene... I think it will be a mistake to add pirate class... Even ninjas don't fit the scene... Ninjas are Japanese... But I guess it comes down to making more money... I would rather like to have 3rd rebirth implemented more than new class. I guess 7 classes are enough to choice between, and it would be even better to have that much possibilities to combine the classes and have some new, amainzing skill, which would have hard quests to get them (even extremely hard and long) or they would be available at ShoppingMall for a great amount of CPs. :P
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Old 2011-09-02, 11:37 AM   #7
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coming soon :
1- driver class
2- bat man class
3- spider man class
4-scammer class

in 2020 we will have 20 classes and new player will have a head ach while trying to chose any class to start with !!!
good luck :P
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Old 2011-09-02, 04:33 PM   #8
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Quote:
Originally Posted by kindboy View Post
coming soon :
1- driver class
2- bat man class
3- spider man class
4-scammer class

in 2020 we will have 20 classes and new player will have a head ach while trying to chose any class to start with !!!
good luck :P
That Bat Man class would own! Forget the steed give me the bat mobile

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Old 2011-09-02, 04:42 PM   #9
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Picked this off of the regular forums by a super mod.

Quote:
Pirate XP Skill: Blackbeard's Rage

A Musket should be equipped.
Every time a player uses the skill to kill a target, their XP bar increases.
Skill Effect: A pirate is able to fire against two or more targets during the effective time.
The damage caused to monsters is 3x and to players is 1x.
Casting Effect: When the skill is being cast, the musket fires.
What I don't get is... Why does it say "two or more"? That just seems like its going to be a 3x scatter at full attack. Should say something like, "three or less," depending on whats there to attack.

This post also suggests that the pirates weapon is going to be muskets. Which would suggest that they need bullets, or they would have an infinite supply. Which also suggests that this is going to be a ranged class.

So far, in terms of new classes. Ninjas were OP'd Trojans (back when they came out anyways) Monks were OP'd Warriors (in terms of defense) and now Pirates, following the trend, are going to be OP'd Archers.
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131-132-140 Water-Warrior-Trojan

Fixed: Phoenix, Celestial, Seizer , and Penetration.

Fixed Proficiencies: Club, Blade, Dagger, Scepter, Sword, Hook, Axe, Whip, Hammer.

A skill is only as good as the person using it.
The above statement in TQ games is False.
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Old 2011-09-02, 09:45 PM   #10
~KhAoS~
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Quote:
Originally Posted by Khev View Post
Picked this off of the regular forums by a super mod.



What I don't get is... Why does it say "two or more"? That just seems like its going to be a 3x scatter at full attack. Should say something like, "three or less," depending on whats there to attack.

This post also suggests that the pirates weapon is going to be muskets. Which would suggest that they need bullets, or they would have an infinite supply. Which also suggests that this is going to be a ranged class.

So far, in terms of new classes. Ninjas were OP'd Trojans (back when they came out anyways) Monks were OP'd Warriors (in terms of defense) and now Pirates, following the trend, are going to be OP'd Archers.
stick fire tao somewhere in there (when they did over 6k)
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Water-Ninja-Ninja
L140, King
Super +12 2sdg -7 Earings p6
Super +12 2sdg -7 Necky p6
Super +12 2sdg -7 Katanas p6 2x
Super +12 2sdg -7 DexRing p6
Super +12 2sdg -7 Boots p6
Super +12 2sdg -7 Vest p6
Super +12 2stg -1 Fan
Super +12 2sgg -1 Tower
Super +12 Crop -1 2x -1 Wrenchs
+12 Frostbite Steed -1 cloudtiger
DivineRobe -1 MiraculousGourd -1
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Total BP: 385
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