View Poll Results: Allow pure archers to trade stamina fly for 50 pct more hp
Yes 22 46.81%
No 25 53.19%
Voters: 47. You may not vote on this poll

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Old 2011-03-24, 02:34 AM   #11
Kenneth
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:P im not asking to be a tank I would like to survive 1 hit XD If they chain herc me or chain tfb me thats fine as like I said were a weak class but to be 1 hit by crap such as a herc or ck or even lamer pzap.... thats not quite right as they are easy to use and deal massive amounts of dmg in comparison to what we dish out =-)

1/3 are against it
2/3 are for it XD

keep it up guys
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Old 2011-03-26, 06:57 PM   #12
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Quote:
Originally Posted by Kenneth View Post
only 7K?
I'm scratching 10K hp with lvl 133-133 and super intensification of course the steed and necklace help out as well as the enchanted hp into all my items.

however even with my 9.whater K hp and my 6,750 physical defense I still dont survive 1 herc.
lol well Strilly, even with the alloted points left over from STR & AGIL , +s / lvl upgrades on Necky and such, AND enchanted hp... Archers are still hp handicapped. They should either give more hp, or more def to help soak up those melee class hits.

Granted Archer Coats are sort of balanced in a way with def / m-def. But still it doesn't seem enough for Archers in CO's present day chaos lol.
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Old 2011-03-27, 07:30 AM   #13
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It sounds like you need to re-allot your attribute points. As far as HP goes, I've seen a full +7 archer with 15k HP who also has high defense. The problem lies in fly itself, most characters are unable to bring an archer down, up until recently anyway. I definitely agree with archers needing more damage, but TQ has to be careful how far they go with a buff because of the speed in which an archer can hit as well as the range. Not to mention the massive amount of stun from Scatter/shooting, I would say a 20 percent global damage increase to Archers would be fair, but I don't really think most archers need more HP, because just as everyone else goes, we have to re-allot to get the high HP we have.
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Old 2011-03-27, 08:14 AM   #14
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Not that it would be at all a fix for the issue, I know someone who did it though. I'm assuming your bow is level 130 or higher, so perm a P6 on it and lower it to level 70, get a spear, put the spear in your main hand, the bow in your alternate. Re-allot for the spear, When you perm a P6 bow it keeps the agility of a 130 bow, and seeing as archers damage is entirely talisman based, you wouldn't lose anything for having it level 70. You can still hit with your bow without the agility required to wear a 130, but you have a spear to use too. You'd have an additional 4-5k HP with that agility taken out.

I know someone who did this and is a pure water, they alternate between bow and spear and its pretty effective believe it or not.
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Old 2011-03-28, 07:45 AM   #15
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Quote:
Originally Posted by Khev View Post
Rapid Fire that takes up 1/5 stam and mobile intensify.

Gonna regret this if it gets approved and implemented into the game.
I'd love if rapid fire costed 20 stamina, then I'd finally have good stuns.
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Old 2011-03-30, 01:44 AM   #16
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Quote:
Originally Posted by mistressyesumes View Post
I'd love if rapid fire costed 20 stamina, then I'd finally have good stuns.
I love rapid fire as is XD 1 stun from me and the ninja or trojan in my team ends whatever i'm shooting... If rapid fire only cost 1/5 stam with heavens blessing you could even fly and use it ... though id rather be able to use it 5 + times than fly but you already know that XD

*bump*
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Old 2011-03-30, 09:25 AM   #17
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Quote:
Originally Posted by Kenneth View Post
I love rapid fire as is XD 1 stun from me and the ninja or trojan in my team ends whatever i'm shooting... If rapid fire only cost 1/5 stam with heavens blessing you could even fly and use it ... though id rather be able to use it 5 + times than fly but you already know that XD

*bump*
LOL!! And this is why you are my favorite archer
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