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Old 2012-12-18, 11:57 PM   #1
Mephisto
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Default Regarding Archer Upgrade in CO2(UPDATING)

Alright, many of you are starting to wonder whether or not Archers in CO2 will be upgraded or at least modified in a decent way so that this class will have some power when it comes to PvP actions.

On the regular forum, ReMind told some of ya that the Archers will see major upgrade in January 2013, and this is confirmed to be true.

We're currently working on making it ready for the Archers, and you'll be the first to see the clip.

I'll update this thread if there're some valuable information that I can tip off you guys of.

Stay tuned.
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Old 2012-12-19, 12:03 AM   #2
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Old 2012-12-20, 11:35 PM   #3
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Thank you! I say those of us with Archers need some power, we can barely even kill most monsters, and that is with +7/+8 Talis on. But I also STILL say us Trojans need some type of skill against Fire's, and against the really good Archers. When a Fire hits us all we can do is stand there and die, losing our HARD EARNED EXP or scroll and make it look like we are chickens! We are suppose to be a good class all around when it comes to PvP. How about helping us out with this?
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Old 2012-12-24, 06:36 PM   #4
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Oriental Assassin, that's what Archers will become in the next major update, what do you think about that?

http://co.91.com/news/2012-12-24/Chr..._Archers.shtml
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Old 2012-12-24, 07:34 PM   #5
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It looks like a neat direction to take archers.
Though the thing that concerns me is the throwing knife.
Will it be a new weapon much like the scythe was? If so, then that is kind of a disappointment.
Though if it is like a riding crop, that would be awesome.

Reason being: If it is a new weapon, then it replaces our bows for PVP. If it is like a riding crop it would complement our current gear than replace some.
Since arrows have become infinite, we have a usable 2nd hand slot that is open to use.

Instead of being a weapon, it won't be 1/2'ed, and allows the item for design freedom and altering down the road.

Something like:
Throwing dagger
Attack: X-X
m-def: X
Def:X
m-def%:X%

The item plus ranks would have:
Ignore dodge (Dodge penetration): X
HP: X

This was, the base states are determined by item rank, and can be balanced more.

[Normal]
Attack: 100-100
m-def: 100
Def:250
m-def%:1%

[Refine]
Attack: 250-250
m-def: 150
Def:300
m-def%:3%

[Unique]
Attack: 500-500
m-def: 250
Def:350
m-def%:5%

[Elite]
Attack: 1000-1000
m-def:500
Def:500
m-def%:10%

[Super]
Attack: 2500-2500
m-def: 1000
Def: 1000
m-def%: 15%

Plus ranks would be something like:

[+1]
Dodge penetration: 2
HP:250

Each rank adding -dodge 2, and 250hp.
So a +12 would look like:
Dodge penetration: 24
HP:+3000


Something like that.

instead of, well, an archers version of a scythe. :P
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Old 2012-12-30, 09:39 PM   #6
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News team beating you again Meph. XD
http://co.91.com/guide/event/2013/january.shtml
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Old 2012-12-31, 03:41 PM   #7
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Quote:
Originally Posted by MicDeath View Post
News team beating you again Meph. XD
http://co.91.com/guide/event/2013/january.shtml
well we're here to talk about archs skills and items... that's event what ure linking
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Old 2012-12-31, 06:21 PM   #8
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I think you put that info in your own head. Re-read the opening post.
Particularly the, "I'll update this thread if there're some valuable information that I can tip off you guys of."

That event page gives some very valuable information.
Like release date, and events tied to the release.
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Old 2013-01-01, 10:25 AM   #9
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Yippeeee!! Ive been on CO strike since the crossbows NEVER APPEARED< I guess a dagger works too, Im glad to see TQ is giving us a free dagger, but is it going to be super 2 soc plus 12 like my bow or will it be equipable in a new slot so I can still get my stats off my bow, OH and how about unnerfing the bows in general you cut the damage
in half back when you released ninja or was it monks? either way un nerf it , thats a great start!
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Old 2013-01-02, 03:42 AM   #10
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How about reducing stats for bow? I mean bows ae only weapons who need strenght and agility,same with all stats for bow,with elite 2soc lvl 15(SRG's)i hit only 2k less than with super 2soc +6 130bow on monsters,and same damage at pvp.
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