View Single Post
Old 2012-04-06, 02:20 AM   #6
Full Member
Join Date: 2011-10-08
Posts: 267
0.o Ordinary Player -- showing a lot of promise

Originally Posted by Mephisto View Post
Well, even though the announcement wasn't put on the official site, some work has been done towards the issue we're having with the server and the lags.

I know some of you might feel frustrated when it comes to the smooth of the game flow should be, but truth is we're really working at full capacity on these things and dealing with the lags and the bot activities for so long, like I said, if any good advice you can provide, I'd like to share it with the higher up here for sure!
I've noticed at least 4 types of lag, pls confirm with the techheads they're working on all of them?
1) basic slow ping lag... Basic fix: minimise required network traffic for game to operate, eg reduce active zone size & hence info needed to be loaded onto client from server. (create virtual 'bubbles' around a player & only load what's close enough to matter) - I believe that's what you were attempting to fix earlier today/yesterday? -users can help reduce ping by using only 1 client when it counts, closing skype (skype specifically has the ability to use your device as a hub for others... but don't run any other internet active programs) In my location we have issues with ISPs oversubscribing lines so that if the whole street is online I can forget about any ping below 1K.

2) frame rate lag: more stuff changes then client can keep up with: well that's mainly a player/client side issue, provide sound advise to players (just because its common sense doesn't mean people know). eg: if its an important event like arena, don't have 3 clients running (that advise helps for the '1) ping' issue as well, but there's loads of things here...not the least of which helping players establish whether that is an issue for them)

3) server side inability to 'cope' with the load. Noticed this one a few times as well, frame rate great, ping low, yet still lagging & lots of stop-race start movements, NPC mobs 'jumping' large distances from A to B instantaneously. This is some of the lag probably caused by the multiclient bots, old software, etc. which don't use clients... upgrade hardware, split servers, etc... can only be fixed by your techies.

4) login delays, clientless bots probably pwn the authentication servers massively with continuous requests to appear here there & everywhere... again something to fix at your end by your techies.

I hope this helps... peace out (Meph PM me if you want to have a serious discussion about this sometime...).

5) these damned forums lag out all the time as well & are getting worse. overdue for a patch upgrade for sure. I had to re-login just to post this!
Kill me now ...avoid the rush.

Last edited by gamezies; 2012-04-06 at 02:21 AM.. Reason: 1 more lag! forums >.<
0.o is offline   Reply With Quote